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- The fairies in Fairyland are getting ready to compete in the Fly High game where the fairy that flies the highest isdeclared a winner. The number of fairies participating in this competition is not known ahead of time. Before flyinghigh, each fairy goes through a pixie dust machine and gets sprinkled with the pixie dust. The pixie dust allows themto fly and perform their special talent high up in the sky. Pixie dust can be of any one of the 4 colours (red, blue,yellow, and green) and each colour has a dust strength in the following ranges (dust strength determines roughlyhow high a fairy can fly):Colour StrengthRed 40 - 49Blue 30 - 39Green 20 - 29Yellow 10 - 19Write a Python program, in a file called fairyland.py, to include the following functions:• function main that repeatedly obtains a fairy’s name (from the user) and, using other functions, determinesthe colour of pixie dust that the fairy has been dusted with, the height of the fairy’s flight (based on thatcolour), and keeps…Computer Science USING c# I'm new to unity game development, and im just wonder if I an get some help on a little project I'm try to get to work. I essentially want the NPC that is set to come to my position via NavMesh, to activate the idle animation when not moving and the walking animation when it decides to move. This is the simple quick follow script I have for the navmesh agent(the NPC), where it follows me. Obviously right now all it does it follow, it doesn't have animations rigged to it. using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.AI; public class FollowMe : MonoBehaviour{public NavMeshAgent enemy;public Transform Player;// Start is called before the first frame updatevoid Start(){ } // Update is called once per framevoid Update(){enemy.SetDestination(Player.position);} }Write T if the sentence is true and F if the sentence is false and correct the false sentence. Answer only 5 ofthe following The plot is used to plot more than one set of axes in the same window.
- Using SceneBuilder and Javafx create a Elevator Simmulation. The Simulation should include polymorphism and object-oriented programming. The simulation should have 4 types of Passengers: Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements. VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators. Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators. Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. The simulation should also have 4 types of Elevators: StandardElevator: This is the most common type of elevator and has a request…Bresenham's circle drawing technique has a decision parameter called p, the value of which must be determined. Step-by-step instructions for using Bresenham's method to create a circle are provided.Java program help Simulate a slot machine. The customer will add a fixed amount of money to the machine and play the slots. There should be 4 images for the game: "Apple", "Orange", "Banana", and "Cherry". If three of the images match, the customer wins $2 and is added to their balance. If all four match, the customer wins $10 and that is added to their balance. If less then four match there is no prize money, and the customer is charged $1 for the try. The customer can quit after each try, and the program will print out the customer's cash balance. Coding Details: Use an array of strings to store the 4 strings listed above. Use a do-while loop for the program. The program starts once the user enters how much money they have. The decision to stop occurs at the bottom of the loop. The do-while loop keeps going until the user quits, or there is no money left. The pseudocode for the program is shown below: Determine the fruits to display (step 3 below) and print them Determine if there…
- A logical step forward from interactive animated programs is games. The goal of this assignment is to program the classic computer game, Snake. The goal of Snake is to create a snake as long as possible. This is achieved by guiding the snake to an apple on the game board. The snake cannot stop moving, and dies whenever it hits something (excluding apples). Because the snake is growing longer and longer as the game progresses, it gets increasingly difficult to avoid collisions with the snake itself. The player can change the direction of the head of the snake by using the arrow keys. At step in the game, there is always an apple somewhere on the board. If the snake eats an apple, the snake becomes one cell longer. A new apple is placed on a random location, excluding all places covered by the snake. When the snake reaches a side of the game board, it re-emerges at the opposite end. It is probably easiest to understand the game by playing it yourself. You can find a lot of snake…JAVA PROGRAMMING OBJECT-ORIENTED PROGRAMMING Modelize a scene of your choice by using the composite pattern. It might be a scene from a photo, or a simulator, or a movie, or a videogame, etcIn this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly.
- In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java language please I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes = ['Riverside','Top of the Mountain','Middle of…In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes = ['Riverside','Top of the Mountain','Middle of Forest','Mountain…In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java Language THIS QUESTION HAS BEEN ANSWERED BUT THE ANSWERS GIVEN ARE IRRELEVANT