Implement a function named get_player_selection. This function has parameters for the players number (which will be either 1 or 2), and the number of sticks remaining on the board. For this function you will need to do the following: Use the input function to get the playe
Implement a function named get_player_selection. This function has parameters for the players number (which will be either 1 or 2), and the number of sticks remaining on the board. For this function you will need to do the following: Use the input function to get the playe
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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- Implement a function named get_player_selection. This function has parameters for the players number (which will be either 1 or 2), and the number of sticks remaining on the board. For this function you will need to do the following:
- Use the input function to get the player to type in their selection.
- Validate the user’s input, printing out a message if they enter an invalid number and continually prompting them until they do enter a valid number. The user may enter any number between 1 and 3, unless there are fewer than 3 sticks remaining, in which case they can only enter between 1 and the number of sticks remaining. As in the example, the input prompt should list the valid range of numbers.
- Return the (validated) number as an integer (not a string).
- You should test that this function works by running it in the REPL. Make sure you try different scenarios, like the user entering an invalid number multiple times in a row. After you are done testing and fixing any errors you find, you should stage, commit, and sync your changes to avoid accidentally losing them.
- The test cases that you write for this function can be submitted for extra credit. Include them in a text document named tests.txt. For each test case, provide it with a header indicating what function you are testing and a unique test number. Then provide the code one must run in the REPL to run the test.
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