Develop a letter-guessing game in this assignment. Requirements: 1). When the game begins, generate a random letter between A and Z; 2). Display a message "I have a secret letter (A to Z), can you guess what it is?"; 3). Read the user's answer; 4). Compare the user's answer and the random secret letter generated; 5). If the user answer is before the random secret letter in the alphabet, display "Incorrect. Try something later in the alphabet" and go to Step 2; 6). If the user answer is after the random secret letter in the alphabet, display "Incorrect. Try something earlier in the alphabet." and go to Step 2; 7). If the user answer is the same as the random secret letter, display "Well done. Want to play again (y/n)?"; 8). Read the user's answer. If the answer is

EBK JAVA PROGRAMMING
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Chapter8: Arrays
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Java - Programming


Develop a letter-guessing game in this assignment.
Requirements:
1). When the game begins, generate a random letter between A and Z;
2). Display a message "I have a secret letter (A to Z), can you guess what it is?";
3). Read the user's answer;
4). Compare the user's answer and the random secret letter generated;
5). If the user answer is before the random secret letter in the alphabet, display "Incorrect. Try
something later in the alphabet" and go to Step 2;
6). If the user answer is after the random secret letter in the alphabet, display "Incorrect. Try
something earlier in the alphabet." and go to Step 2;
7). If the user answer is the same as the random secret letter, display "Well done. Want to play
again (y/n)?";
8). Read the user's answer. If the answer is 'y', go to Step 1. If the answer is 'n', go to Step 9;
9). Display "Thanks for playing the game. Goodbye!". The program stops.
Run your program several times. Take screenshots. Submit your Java file with the screenshots

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