Math Assignment

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School

George Brown College Canada *

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Course

C118

Subject

Sociology

Date

Jan 9, 2024

Type

pdf

Pages

5

Uploaded by ProfRose18407 on coursehero.com

Applied Curriculum 2022-2023 Student Names: Kia Krizza Mae Gandia, Krizza Jean Alcantara, Daniel Cansicio & Haido Angelou 1. Which game are you analyzing? Bathing Baby What is the age group? Infants (Birth - 24mo) and Toddlers (14mo - 3yo) What is your math strand? Patterning Outcomes: 1: What the children will practice or learn: The children will practice and learn how to follow a pattern and continue it while bathing a doll. 2: Continuum of Development (Domain/Skill) and/or Kindergarten Program (Specific Expectations): (2 marks) 2. A) Write a brief overview of your strand. Cite course resources. (3 marks) The children will learn how to dress and undress a doll while using the action of patterning. The educator will model how to undress the doll, bathe it, dry it, and the child must do the same and continue the pattern. The educator will then have to ask some questions to provoke problem-solving and encourage the child to express what they’re doing as they do it. B) Describe how children in your age group would learn or practice the concepts in your strand when playing your assigned game. Cite Excerpts from ELECT and other course materials, and give specific examples from your game.(5 marks)
Children were able to learn how to follow the pattern of bathing babies. Children’s experience in this assigned game (bathing baby) will lead them to use their memory to remember the pattern and with that they can apply it to themselves in the future. This relates to the Infant’s cognitive domain and skill of 4.8 Memory from Excerpts from Elect which explains that their memory activates when they are being focus to the materials. - 3. Design 5 verbal strategies (i.e., math related talk including questions, statements, instructions, cues) that you would use to support children’s understanding of your math strand while playing this game. Describe the strategy, your justification for how it supports learning in your strand, and then give an example of what you would say. (10 marks) Verbal Strategies · Modeling self-reflection to encourage a child’s reflection (All) · Predictive questions (children create hypothesis) ~~~ Haido ~~~ · Finding alternative solutions (kia) · Encouragement <(krizza )> 1a) Strategy and justification of how it relates to your strand: Modeling self-reflection by the educator can encourage a child to reflect on the actions they’re presenting. The educator can model and explain how each item goes on the doll and expresses to the child “what should come next”. This will engage the child to reflect on experiences they may have gone through or help them apply these skills to their daily life and to their future. 1b) Sample statement or question: “Now that we’ve undressed the baby, what do you think should happen next?”
2a) Strategy and justification of how it relates to your strand: Creating predictive questions such as “what do you think” to encourage the child to think and react to another possibility. The educator can encourage the child to attempt putting the dress or shirt upside down and ask what they think would happen if that was the case. The child will then explain their hypothesis and go on to attempt it. 2b) Sample statement or question: “Let’s try something. What do you think will happen if you try to dress the baby with their clothes upside down?” 3a) Strategy and justification of how it relates to your strand: Asking the children to find alternative solutions can lead the children to think of another way to do the pattern of bathing the doll that they think is easier for them to do . This strategy can also help the children express their ability to problem-solve. 3b) Sample statement or question: “Does your mom have any other routines before or after she gives you a bath?” 4a) Strategy and justification of how it relates to your strand: Questions that provoke problem solving. Using questions such as “What if”, followed by a scenario that would otherwise compromise the routine, or put urgency to complete the task differently would provoke real-life scenarios that a child can utilize
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